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mikedoty
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Joined: 18 Mar 2006
Posts: 338

PostPosted: Wed May 09, 2007 9:41 pm    Post subject: Two new games from Psyguy Games =) Reply with quote

I'm happy to announce two more games from my self-titled publishing company website. We can dream right?

Firstly, I present Lode Runner '07.

<center>Lode Runner '07
</center>

Lode Runner '07 represents another version of Lode Runner that I have made. You'll still have to use your wits to evade the same cunning enemies, but you won't find the new-age items such as bombs or ropes in this game. Instead you'll have the tried-and-true classic Lode Runner gameplay in all 20 levels, some of which span more than one screen.

LR '07 also offers customizeable joystick / gamepad / keyboard support, of course. Without a joystick, Lode Runner doesn't quite seem the same! You can also use the level editor to make your own levels to share with friends; I myself will surely release more levels to complement the slightly low quantity of 20 that come with the game itself.

Can you get past the Terrible Tower and recover the gold from the evil Bungeling Empire? The universe depends on you!

Windows binary: loderunner07.rar (4.1 MB)
Source (linux / mac): loderunner07.tar.gz (345 KB)


============================================================

I also finally have a windows release of my Tetratris sequel, Tetratris True. I released a beta on the board a little while ago, but it required users to install 3 different things, and no one wants to do all of that. :)

<center>Tetratris True
</center>

Tetratris True returns all of the gameplay modes from the original game; it also introduces two new gemeplay modes and a 2 - player online competitive mode with a super-easy-to-use game finder. You can also customize your controls to your exact preferences.

If you have a psyguygames.com account you can even keep track of your best scores (along with your multiplayer record) on the TT website.

The ability to select custom backgrounds, a slightly refined combo system, volume control, and an independent high score board for each of the 8 gameplay modes round out the game.

Windows binary: tetratris_true.rar (8.0 MB)
Source (linux / mac): tetratris.tar.gz (4.5 MB)

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sonrisu
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Joined: 31 Aug 2005
Posts: 711
Location: Boston

PostPosted: Thu May 10, 2007 3:39 am    Post subject: Reply with quote

I played LR'07 and you've already heard these comments I guess. The controls seem a bit sticky to me, but maybe that's just me. I have a hard time determining when I can move when I'm at the top of a ladder, and more often than not I'm killed right there on the spot. I guess I need to give it a little more time. Another thing that's bothersome is that the fadeout when dying is a bit slow for my tastes (at least on my machine). :)

I have yet to play the new version of Tetraris.
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Sirocco
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Joined: 19 Aug 2005
Posts: 1251
Location: Urth.

PostPosted: Thu May 10, 2007 3:39 am    Post subject: Reply with quote

Cool! I'm gonna mess around with Lode Runner this afternoon. Now if you'd brave a Lode Runner's Rescue remake you'd be my hero.
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mikedoty
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Joined: 18 Mar 2006
Posts: 338

PostPosted: Thu May 10, 2007 10:57 am    Post subject: Reply with quote

sonrisu wrote:
I played LR'07 and you've already heard these comments I guess. The controls seem a bit sticky to me, but maybe that's just me. I have a hard time determining when I can move when I'm at the top of a ladder, and more often than not I'm killed right there on the spot. I guess I need to give it a little more time. Another thing that's bothersome is that the fadeout when dying is a bit slow for my tastes (at least on my machine). :)


On the other Lode Runner game I did, I made all movement tile-based (so you couldn't stop in between tiles, but rather one tap of the right arrow key, for instance, would move you all the way to the next tile). I don't do that in this one; I think that gives players more freedom and better maneuverability, but occasionally it can makes things a little 'sticky' probably. For me, the main time it causes a problem is when you're climbing a ladder and you want to squeeze into a one-tile-high opening to the left or right; you have to be lined up just at the opening to get in, of course. I actually don't have too much trouble with that with my gamepad, though; I can kinda spam the whole right-side of the stick and finagle my way in there.

Oh, and as to the fadeout ... I'm not really sure what's going on there. It seems pretty quick for me ... 2 seconds or less probably... it could just be that you consider that long? Or it might fade more slowly for some reason for you, though I don't know why that would happen. I'll ask around and see if anyone knows what might be happening.

Sirocco wrote:
Cool! I'm gonna mess around with Lode Runner this afternoon. Now if you'd brave a Lode Runner's Rescue remake you'd be my hero.


Well at this rate I'll be doing my annual lode runner game next year, so we'll see. :P
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Sirocco
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Joined: 19 Aug 2005
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PostPosted: Mon May 14, 2007 10:01 am    Post subject: Reply with quote

I was trying to get Lode Runner '07 to run and didn't succeed. It came up with a blank window and another saying it was trying to detect a gamepad :(
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mikedoty
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Joined: 18 Mar 2006
Posts: 338

PostPosted: Mon May 14, 2007 11:58 am    Post subject: Reply with quote

Sirocco wrote:
I was trying to get Lode Runner '07 to run and didn't succeed. It came up with a blank window and another saying it was trying to detect a gamepad :(


Hm ... that's disconcerting. I did make one small mistake -- I left my controls.txt file in the download, which specifies my gamepad as the default joystick -- but I double-checked the code, and that doesn't actually cause it to try to setup a joystick. It sets it as default, but the game has to detect a joystick first before trying to set one up.

Do you have any gamepads / joysticks hooked up to the computer you tried it on?

If you don't, can you try it with one attached? If you do and it crashes when you run it, can you try running it with no joysticks attached?

I've tried it on a couple other computers (which run XP) and they seem to run alright with or without a joystick plugged in, so I'm not quite sure off the bat what might be going wrong here.

Do you think you could get a screenshot of the gamepad error you see? Or does the error message look exactly like this?:

Quote:
[]
Could not find previously-used joystick (Saitek PLC Cyborg Force Rumble Pad).
No other joysticks found.


That'd be the (mostly) harmless error that results from me leaving the controls.txt file in the download. If that's the error you mentioned, it might be something else (which is scary).

When you say blank window, do you mean a blank window that just sits there until you hit escape / quit it, or a blank window that crashes pretty much right away? The only thing I can think of is maybe it's a driver issue or something. Do other OpenGL apps works fine for you? (I can't understand why others would but mine wouldn't, but far stranger things have happened I'm sure.)

Edit - Oh, and if the blank window sits there and doesn't crash on startup, try hitting return. That would start a new game, and maybe then the display might start working. On the off-chance that it did then begin working, it'd probably be a gamma fade error of some sort. Seems unlikely, but certainly worth a shot.
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Sirocco
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PostPosted: Mon May 14, 2007 12:04 pm    Post subject: Reply with quote

Yeah, it's the Saitek error you mentioned. The other window is perfectly black and just sits there. I've tried hitting a bunch of keys (enter included) and it doesn't respond. I'll see if I can find a gamepad to hook to it tonight.
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mikedoty
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Joined: 18 Mar 2006
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PostPosted: Thu May 17, 2007 10:14 pm    Post subject: Reply with quote

I have an updated version with improved controls (should have done that before release) and a handful of other minor fixes. There's also a new set of 5 levels you could download here if you wished. Oh, and you can now choose between easy and normal difficulty; if you found it a bit too challenging before, you should find it more welcoming now.
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